#ifndef TEST_SCENE_H
#define TEST_SCENE_H
#include "SceneBase.h"
#include "GLSLProgram.h"
constexpr int WIDTH = 800;
constexpr int HEIGHT = 550;
class TestScene : public SceneBase {
public:
	TestScene();
	~TestScene();

	void Init();
	void Update(float time);
	void Render();
	void ImGUI();
	void ShutDown();
private:
	unsigned char *screenTexture;
	int workGroupsX;
	int workGroupsY;
	int workGroupsZ;
	GLSLProgram csProgram;
	GLuint texHandle;
	GLuint preTexHandle;
};

#endif
